In those two sentences I’ve mentioned at least four of the major issues that make Xillia 2 less than it could have been. Oh, and the guys from the original game tag along for the ride. All you need to know is that there’s a new character named Ludger (Loo-ger) who has a massive debt and gets roped into destroying Fractured Dimensions (alternate versions of the Prime Dimension, where the story takes place) in order to pay it off while being followed by a girl named Elle. If you’ve played Xillia and want more then the story does its job (and little else). I’m going to skip over the story summary this time around because, for once, the concept behind the game isn’t all that important for my review. It’s not quite bad, however, and I’m willing to concede that it shows sparks of ingenuity, though I cannot deny that with all things considered it is definitely a disappointment. Xillia 2 takes characters from the first game and plants them all into new environments which have the potential to draw out more of their unique personalities, which is a good thing, but does so while making an alarming number of poor design decisions and carrying over the feeling of a general lack of effort that also pervaded its predecessor. Unfortunately, it has already been superseded by its own sequel. When I recently reviewed Tales of Xillia I was forced to admit that it was the worst of the Tales games I had played up until that point.
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